LightHouse
A stage-lighting app prototype that keeps a complex tool approachable, with a 3D stage preview and its own visual identity.
- No.
- 06
- Year
- 2024
- Medium
- App concept
- Role
- UI designer, individual project
- Where
- Graphical Computer Interfaces, Chalmers University of Technology, 2024
- Status
- Prototype
- What it is
- Stage-lighting control for professionals and for beginners in smaller venues.
- What I designed
- Timeline and live modes, a 3D stage preview in the prototype, a workspace readable in low light, and the visual identity.

The problem
Light rigs, the programmable lights that shape a live show, usually need complex software to control their effects. That complexity locks smaller venues and less experienced operators out of tools built for professionals. Market research into existing lighting control showed where those tools fall short.
What I did
I designed LightHouse to keep the advanced functions behind an interface that stays calm. You group lights, build and manage sequences, and adjust colour, intensity and movement in real time. The research set the priorities: legible in low light and loud rooms, a modular workspace, and quick actions for the pace of a live performance, without losing a newcomer on the first screen. I also designed its visual identity, including the logo.
Pan, tilt and beam width set where a light points and how wide its beam opens. Try them.
A timeline mode programs the show and a live mode runs it. The prototype adds a 3D stage preview; this sketch shows the timeline and the lights it drives. Press play, then tap the tempo.
How it went
It was never tested with real users. The prototype above walks through a scenario step by step, from lights on to a live set and a tempo change when the drummer plays faster than agreed.